// experience design //

Wild Creatrix
Event Architect

Play is not frivolous.
It is how humans bond.

Wild is a learning scientist, play organizer, and experience designer who builds events around a single belief: that humans are wired for connection, and the right environment can unlock it. Low-risk interactions. Shared mystery. Creative collaboration. These are the conditions under which strangers become community.

Whether it's a puzzle unraveled across three floors with actors and live performers, a quiet exchange of handwritten emotions between strangers, or a flash mob clown parade that turns a city block into a playground — every experience Wild designs is an invitation to show up, play, and belong.

On the dance floor, in the gallery, at the table — we make magic together.

// what I bring //

The Practice

Learning Science

Experience design rooted in how humans actually learn, connect, and retain meaning. Every interaction is intentional — built to create a felt sense of belonging.

Play Architecture

Low-stakes, high-delight interactions that lower social barriers. Puzzles, games, creative prompts, and shared missions that give people permission to be present.

World Building

Immersive environments with narrative, atmosphere, and arc. From concept to execution — coordinating performers, artists, vendors, and spaces into a single lived experience.

// the work //

Featured Experiences

2019 Immersive Story Game

Circuit Fetish

A Cyberpunk Experience

Set in a distant future where nanotechnology had been used to erase a person's memory, Circuit Fetish invited participants into one of the most unsettling questions of identity: if you were cloned, and none of you knew who was the original — what would you do to find out?

Participants moved through two floors of interconnected story, collecting parts and interacting with actors embedded in the world. Each encounter offered a clue. Each clue pulled the mystery tighter. The narrative unfolded not on a stage but through the crowd itself — players becoming detectives, witnesses, suspects.

Woven through the mystery: flow artists, two DJs, two live bands, and an immersive costume and vendor experience that made the world feel lived-in and real. The result was an event where no two people had the same night — where every conversation was potentially a clue, and every stranger a character.

Year 2019
Scale Multi-floor Orlando venue
Elements Actors, Flow Artists, 2 DJs, 2 Live Bands, Vendors
Type Immersive narrative · Interactive game · Live event
2022 Collaborative Art

Emotional Exchange

A Living Archive of Human Feeling

What if a stranger could give you exactly what you needed without knowing you at all? Emotional Exchange was built on that question.

Participants were invited to name an emotion on an envelope then fill it. A poem. A drawing. A letter. A piece of art. Whatever the feeling asked for. When the envelope was sealed, it was addressed not to a person but to a state of being"To someone who is sad. To someone who needs a hug. To someone who has lost hope."

The sealed envelopes were placed into a set of custom mailboxes — a living, breathing archive of human feeling, contributed to and drawn from by everyone in the room. Participants could leave something and take something. Give care and receive it. The exchange was anonymous, tender, and profound. The timing couldn't have been stranger, on the same afternoon, Roe v Wade was overturned.

What emerged was a room full of strangers crafting for each other, and each opening up an envelope for connection.

Year 2022
Format Participatory art installation
Elements Custom mailboxes, envelopes, art supplies, creative prompts
Type Community art · Emotional design · Interactive
2024 Community Spectacle

Dark Circus

More Clowns. Less Cops.

What does it look like when a city reclaims its streets through radical playfulness? Dark Circus was a circus-themed event built on a single, subversive premise: that joy is resistance, and that the most political thing you can do is get people to play together.

The three act circus culminated in a flash mob clown parade with performers erupting into the streets, pulling strangers into the spectacle by giving them red foam noses, collapsing the line between audience and participant. From there: live performance artists, DJs, and an art installation/dance party that transformed the space into neon psychedelic playground.

Every element was designed to give people permission to be ridiculous, to be present, to play together. Because sometimes the most radical act is simply deciding to be silly.

Year 2024
Format Street spectacle · Indoor event
Elements Flash mob, Clown parade, DJs, Live performers, Art installation
Theme Play as resistance · Community joy